Blog

  • Starting the 20 Games Challenge

    In an effort to better familiarize myself with Godot and escape tutorial hell, I decided to start the 20 Games Challenge, leaning on the (very well-written) documentation as much as possible. I decided to also do the stretch goals in an effort to make sure I was gaining as much experience as possible in each project.

    A few self-imposed rules I set for myself:

    • I cannot reference any YouTube videos or online tutorial guides. This defeats the purpose of this whole exercise.
    • AI cannot be used to generate any code or tell me how to write code. Its primary use is to explain aspects of the documentation that I may not fully understand in my implementation, and act more as a teacher who cannot tell me the answers.
    • Present each game as a vertical slice, not a fully-fleged Steam-ready game. This keeps my scope narrow and defined.
    • Each project gets a full write-up. This ensures I understand my project from beggining to end. This is the primary purpose of this blog.

    Once a challenge is complete, I would like to share my game online via Itch.io and this website to practice distributing and fixing bugs. Godot supports web exports, and I will primarily be making these projects with that platform in mind.

    All in all, I’m looking forward to hopefully finishing all these challenges and moving on to make some more small games of my own.

    If anyone stumbles across this blog, welcome!